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Shamanistic Magic : Air Group


Explanation These spells change the air pressure with the energy that is drawn by the incantation, and control
the air. Spells in this group either create a vacuum or compress air. The former controls the wind,
and creates a crack in the air that can be a blade of vacuum, such as Bram Fang; the latter
compresses air and the user either releases it or surrounds himself or herself with. Both spells
are hard to see because they're made of air. A few of these magic spells control both air and fire
at the same time... the basic spells of lightning.

Aero Bomb Air Valm Bomb Di Win Bram Fang
Bram Gash Dam Brass Dig Volt Diem Claw
Diem Win Dimil Arwin Levitation Mono Volt
P.A. System Raywing Wind Brid Windy Shield


Aero Bomb / Earo Bomu
Type Pin point / offense
Number of shots 1
Variety
Incantation
With this spell, the magician compresses air and let it
explode at the designated point. This spell is created as
a skill to deflect an offensive spell or a flying weapon.
The explosion is as about powerful as a single punch.
Aero Bomb is one of the elementary spells.


Air Valm / Ea Varumu
Type Front / protect
Number of uses
Variety
Incantation
With this spell, the magician creates a wall of air in
front of himself. It is impervious to almost all
offensive spells and the physical attacks. Despite its
strong protection, the incantation of Air Valm is rather
short, but it is limited in not providing coverage from
attacks from behind or below. (See Windy Shiled.)


Bomb Di Win / Bomu Di Win
Type Area affect / offense
Number of shots 1
Variety
Incantation
With this spell, the magician creates an explosion of compressed air. The
blast blows away things standing close to the target, up to and including
big logs. This spell doesn't discriminate between the intended target and
others, so the caster may cause unintended collateral damage. Since
Newton's second law doesn't apply to this spell, the user can use this spell
to speed a sailing ship by casting it at the sails. Naga is good at this spell.


Bram Fang / Buramu Fangu
Type Pin point / offense
Number of shots (Perhaps) about a dozen
Variety
Incantation You who goes through both air and earth,
Blowing wind passes by the eternity,
Gather to my hands and be my power
The user creates many tiny blades of air with this spell. It's not powerful
and can only cut the skin a little. This spell requires no gestures,
so, a magician that is bound with a rope can use it to
cut his or her bonds. It's also useful to panish perverts.


Bram Gash / Buramu Gasshu
Type Area affect / offense
Number of shots (Perhaps)about a dozen
Variety Breaks apart
Incantation Blowing wind that passes by the eternity,
Gather to my hands and be my power
With this spell, the magician compresses air and shoots many
arrows of air. Those arrows give sharp cuts to the target and
can break a brick.


Dam Brass / Damu Burasu
Type Pin point / offense
Number of shots
Variety
Incantation
With this spell, the user creates many balls of light that
vibrate with high frequencies, breaking the targets. These
vibrations don't spread, and the magician can use this
spell to break down walls or to attack enemies. When
the user boosts his or her magical power, this spell is
strong enough to destroy a large rock.


Dig Volt / Digu Voruto
Type Pin point / offense
Number of shots 1
Variety
Incantation Origin of all power,
You who goes through both air and earth,
Gather to my hands and be my power
With this spell, the magician shoots lightning. It can kill a person
in an instant, and a strong Dig Volt causes a fire.(See Mono Volt.)


Diem Claw / Dimu Kuroo
Type Pin point / offense
Number of shots 1
Variety
Incantation (Probably similar to that of Diem Win)
This is the customized version of Diem Win. The
magician blows away dead leaves at the enemy.
How does he/she do when there are no dead leaves?
Blows away the leaves from a tree?


Diem Win / Dimu Win
Type Area affect / offense
Number of shots 1
Variety Die Claw
Incantation
The user compresses air and casts a gust from his or her hands
with this spell. The blastof wind can stop a human for a few
seconds. Often, a magician will use this spell to blow away a
Flare Arrow or a flying weapon. Because this spell doesn't
directly harm the enemy, it is useful in some circumstances.
It is also quite practical, as the incantation is short.


Dimil Arwin / Dimiruaawin
Type Area affect / offense
Number of shots 1
Variety
Incantation
With this spell, the magician creates a ball of air with extremely
high pressure. The user flicks the ball and causes a blast that is so
powerful that the ground is gouged. This spell affects such a large
area that the user must be careful at the time he or she uses it. It's
like a smaller version of Bomb Di Win.


Levitation / Rebiteishon
Type Affects the user / handy
Number of uses
Variety
Incantation
With this spell, the magician can fly. The user can't fly swiftly, but he or she
can lift a great deal of weight. Because Levitation is easy to control, the user
can use it in an instant, making it good when the user is taken by surprise.
Moreover, while flying, the user can use another magic spell, if it only needs
a little power. This spell seems to work by creating buoyancy, not by
antigravity. It is more well known of the two flying spells.(See Raywing.)


Mono Volt / Mono Voruto
Type Pin point / offense
Number of shots 1
Variety
Incantation Wind and Red flame, Come to my hands and be the lightning,
And release the power of the judgement
This is an elementary lightning spell. It's not too powerful, so if a man is struck
by it, he will only be paralyzed, not killed. To use Mono Volt more efficiently,
the caster can stick the target with womething sharp and metallic, and then
channel the spell through the weapon.(See Dig Volt.)

QP's Note : In the anime, this incantation is used for Dig Volt(first season #2),
but in the novel, Lina uses Mono Volt in that scene.


Public-Adress System / Onsei Kakudai
Type Handy
Number of uses
Variety
Incantation
The magician amplifies the vibration
of the sound with this spell. In the result,
the voices around the user become much
louder. A very useful magic spell as a
public address system.

QP's Note : This name isn't the actual name of this magic spell. It is its function.


Raywing / Reiwingu
Type Affects the user / handy
Number of uses
Variety Uses together with another user and improves the efficiency
Incantation
With this spell, the magician covers himself with a small shield of air and flies rapidly. Think of it as a highly strengthened version of Levitation. The maximum velocity, weight and altitude are directly propotional to the magical power of the caster and inversely to each other. In other words, the lower the user flies, the faster he or she can fly. The shield of air created by Raywing has protective power, but the user must maintain his concentration while using this spell. Unlike Levitation, it is extremely difficult to use another magic spell simultaneously with Raywing. Because it is relatively more difficult to control, Raywing is falling out of common usage.


Wind Brid / Windo Briddo
Type Pin point / offense
Number of shots (Perhaps)about a dozen
Variety
Incantation
This spell is the air version of Flare Arrow
and creates many shockwaves of air. It's not
so powerful, but when a shockwave hits the
head of a man, he faints. It is invisible and
rather quiet, but it's very hard to dodge the
shockwaves.


Windy Shield / Windii Shiirudo
Type Omnidirectional / protect
Number of uses
Variety Layer several sields with several users
Incantation
With this spell, the magician creates a shield of air. Unlike Air Valm, Windy
Shield can make a spherical wall all around the user. Most of the generic shield
spells in Slayers are actually this spell. If there are several magicians present
who can use this spell, they can layer the shields of air and make a very strong
barrier. If the user is standing on the ground, however, he or she is still
vulnerable to attacks from belos. It is impossible to cast this spell at the same
time as another spell, as it requires a great deal of concentration.




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