| Explanation | These spells affect Bephimos, the earth spirit, with the energy created by the incantations. As a result, the magician can destroy or disrupt the ground. These spells are comparatively easy to control, but they are almost useless against flying enemies. Some of these spells are combined with fire magic or the water magic. Also, some magic spells that deal with transmutation are classified in this group. |
| Arc Brass | Bephis Bring | Bogardic Elm | Blade Haut | Dill Brand |
| Dug Break | Dug Haut | Dug Wave | Dyeing | Grey Bomb |
| Mega Brand | Strengthening | Veegasgaia |
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Type | Area affect / offense |
| Number of shots | Countless | |
| Variety | ||
| Incantation | Spirits, who sleep in the wind and in the earth, Change thy anger into the lightning just now, And bind the sky and the earh together, With the wind ...(the following is unknown) | |
| With this spell, the magician can cast lightning at an area as large as a few city blocks. If a man is hit by this spell, he is at least paralyzed for a short time, and in the worst case, he could develop a mental disorder. It's almost impossible to escape from Arc Brass. | ||
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Type | Affects earth / handy |
| Number of uses | 1 | |
| Variety | ||
| Incantation | ||
| The magician affects the Bephimos and digs through the ground with this spell. The user can dig either a pit or a tunnel at will. Nobody knows where the displaced earth goes. | ||
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Type | Pin point / offense |
| Number of shots | 1 | |
| Variety | ||
| Incantation | ||
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The magician swings his sword and cast a shockwave running on the ground with this spell. This shockwave chases the target changing the course even though the target tries to run away. | ||
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Type | Area affect / offense |
| Number of shots | 1 | |
| Variety | ||
| Incantation | ||
| With this spell, the magician affects both Earth and Water spirits and changes the ground into a bog. The target becomes mired and gets smeared with mud. If the user was careless, he or she would get dirty. | ||
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Type | Area affect / offense |
| Number of shots | 1 | |
| Variety | Designates the target | |
| Incantation | Spirits who dwell in the Earth, As thy words of pledge, Obey my will and be my power | |
| With this spell, the magician can blow up the ground in the shape of a donut. Usually, the user stands in the center or the circle. It isn't so strong that sometimes it can be protected by a magic wall. Mostly, the user casts Dil Brand when he or she doesn't want to kill, or wants to distract. Lina Inverse often uses this spell when she is irritated. | ||
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Type | Affects earth / protect |
| Number of uses | 1 | |
| Variety | ||
| Incantation | ||
| The magician can negate the interference to Bephimos with this spell. Dag Break is useful when the user fights with golems. | ||
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Type | Area affect / offense |
| Number of shots | Countless | |
| Variety | ||
| Incantation | Infinite earth, mother, who nurtures all life, Obey my will and be my power | |
| The magician gathers his or her magical power into one hand and throws it into the ground. This spell creates many big drills of earth, which come up from below and can pierce even a troll. When the user casts Dug Haut, an earthquake occurs, making it difficult for the targets to dodge the drills. Sometimes, this spell can be used to trigger a fault, as well. | ||
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Type | Pin point / offense |
| Number of shots | 1 | |
| Variety | ||
| Incantation | ||
| This is the strengthened version of Grey Bomb. Unlike that spell, Dug Wave is useful even on stone pavement, but its incantation is longer than that of Grey Bomb. | ||
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Type | Handy |
| Number of uses | ||
| Variety | ||
| Incantation | ||
| With this spell, the magician can change the color of a wall, a ceiling, and a door, etc. The shape and the color of the changed part can be designated. It seems that this spell changes the surface of the materials. | ||
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Type | Pin point / offense |
| Number of shots | 1 | |
| Variety | ||
| Incantation | ||
| With this spell, the magician explodes the gound under the feet of the target. This spell is easy to control, but it only works on unpaved ground. | ||
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Type | Area affect / offense |
| Number of shots | 1 | |
| Variety | ||
| Incantation | ||
| This is the strengthened version of Dil Brand. It can affect the larger area than Dil Brand and becomes a very good distracting spell. Lina often uses this spell when she gets angry. | ||
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Type | Affects target / handy |
| Number of uses | ||
| Variety | ||
| Incantation | ||
| The magician can strengthen anything with this spell. Usually the user casts it at a rope, and the strengthened rope can hold a rather small dragon. If the user casts this spell at a wall, then the wall becomes as strong as one in a fortress. | ||
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Type | Area affect / offense |
| Number of shots | 1 | |
| Variety | ||
| Incantation | ||
| The magician puts a hand and affects the Bephimos with this spell, creating a shaking like an earthquake. With this, the user can cut off an enemy's retreat by designating the spell's target there. Don't use this spell underground; the earthquake will case a cave-in and bury the user. The user can't directly attack with this spell, but the earthquake can kill the enemy easily. | ||